

This is also the case with all my 3 monitors, who have their own speakers, and my alternative headset.Ĭhanging from any of these to another doesn’t affect where Roblox plays the sounds, it seems like it fetches the audio output when the client application starts, and keeps using it throughout the entire session, without listening for any updates. The problem is that Roblox is stuck with the old output, and it doesn’t change. I have 2 headsets, one of the headsets is the Audeze Mobius, which offers 3 distinct output alternatives so if I were to change from one mode to another, it will create a new output channel. Sorry for bumping, but this is still occurring, and I believe it is a Roblox issue. I don’t want to have to relaunch the game or navigate through all the output device windows to turn off the montor speakers. Or you’ll just have to relaunch the Client to get it to come out of the desired device.ĭesired Behavior: I want Roblox to take into consideration my Windows output device priority and when a higher one becomes available, switch all output to it. The only time it actually switches is when the currently used output device is disabled, but the moment it becomes available again it switches back to it. All other Windows sounds go through my headphones, but not Roblox.Īfter the Roblox Player is launched, it keeps using the same output regardless of a higher priority one being enabled.


Roblox still keeps coming out of my speakers.
