
The North American release has the most text, sporting an additional line for Capcom U.S.A, Inc. The triggers for the second ending themes for Gen, Charlie, Akuma, and Zangief were removed.Īll seven of these songs can be found in the elude visibility prototype, but due to the early build of the game, remain completely unused there.
Sakura Ending 1 was replaced by Staff Roll 1. Adon Ending 2 was replaced by Birdie Ending. Ryu Ending 2 was replaced by Ken Ending. While almost every song from the arcade version made it into this micro-sized port, there were a handful of incidental tunes that didn't: See if these exist in the final version and, of course, get rips of 'em! If done correctly, Akuma's gi will stay grey until either gameplay starts (Arcade) or the Stage Select screen appears (Versus) – at which point it will turn purple to denote his newfound Gouki-fication! This does lead to a strange occurrence toward the end of Arcade Mode, however, but only in the US version. Once on the Player Select screen, release the buttons on Controller 2, then hold Start on either controller and select Akuma with any button. Important: This has to be done with Controller 2 and the buttons have to be held until the Player Select screen appears! At the title screen, hold L + X + Y + Start on Controller 2 and select Arcade or Versus Mode. End the game, then on the High Score screen, enter the initials KAJ. Play Arcade Mode until you earn more than 50,000 points to get the 1st Place high score.
Nearly 20 years after the game's release, a legitimate method has been found! The secret challenger Shin Akuma was made selectable in the PlayStation and Saturn ports of this game, but not in the SNES port.